2008년 6월 7일 토요일

2008.06.04

open-sources

-what is “resistance” in digital media?
tactics and means to oppose the strategies of “The Prince”, countering the techniques, “technologies of power” that impose isolation, distraction, domination through surveillance, entertainment, and force.
-examples of “electronic disturbance”
virus, trojan horse, worm , bomb, back door.
-what is a software virus?
A cracker program that searches out other programs and `infects' them by embedding a copy of itself in them.

2008년 5월 24일 토요일

2008.05.21&23

public & privacy
introduction to information technology

-surveillance
“They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.” _Benjamin Franklin
-technologies of surveillance
example: Viisage & Superbowl XXXV
#so many things around us.
-capture model
is built upon linguistic metaphors and takes as its prototype the deliberate reorganization of industrial work activities to allow computers to track them [the work activities] in real time.
-digital media versus computer science
digital media studies: some architectures (e.g., democratic ones) are best designed to be inefficient.
computer science: efficiency is almost always considered to be a virtue: efficient architectures are usually good architectures.
-monitoring on the web
Q.what does your web browser reveal about you?
#When you come back long loding image time is more faster...easy.
That is, To convenience, faster.
Q.standard HTTP headers:
From: User’s email address, User-Agent: User’s browser software, Referer: Page user cam from by following a link, Authorization: User name and password, Client-IP: Clien’t IP address, Cookie: Server-generated ID label
-data mining
market research and other commercial purposes , science, intelligence gathering
Q.might data mining be used for the purposes of less powerful citizens?
A.news analysis, government “watch dog” operations
-architectures and inefficiencies
sometimes inefficient architectures, inefficient technologies are good technologies because they allow for or facilitate resistance by the less powerful in the face of powerful individuals, corporations and governments.

2008년 5월 17일 토요일

2008.05.14&16

human
-we got a extension vut we ~ lost?
>memorize, navigator(how to there), saved pone number

-media 1.extension : we are well off. (<-we think)
2.prostheses : Without media, we could not live even a single day.
mirror/prostheses

-cyborg
democratic _ selection of cource of the Germans
Social is uncomfortable(?)
Is it 'nature'?

camera not belong to anything
camera (similar) cyborg

2008년 5월 10일 토요일

2008.05.07&09

computer games
(introduction to information technology )

-what’s in a game engine?
graphics?physics?ai?...and a lot more?
Above all can answer. Also,I think that it normality differ from age to age.

-what makes a good game?
play? or story? realism? or, is it something else?
Do it also differ from age to age?... example.. The majority of a child are not particularly good to exquisite(complicated.. hight quality)

-do games get better and better every year?
how? is it play? or, story? or, realism? or, is it something else?
I think "Yes". Example, In old times.. "Hexa" the present, "Sudden Attack"
-or maybe they don’t get better every year? maybe they get worse?
#Maby also.. "yes". Because game alsways change. But a kind of game of the past also continue is created.

-identification, space
from Sherry Turkle, “Video Games and Computer Holding Power”
Watch out! You have to do more than identify with a character on the screen.
real-spce<>cyber-space

-video games as ...video games as “metaphysical machines” ...as “perfect mirrors” ...as “drugs” ...as “contests”

-space: what’s a girl’s space/boy's space?
Game of the past is almost naver divide sex. but, many game of the present maby are divide sex. ex. present... "Counter-Strike"(boy's) and "The Sims"(girl's)

-hot and cool media
Cool media is telephone, speech
Hot medai are low in participation and cool media are high in participation or completion by the audience. Naturally, therefore, a hot medium ... has very different effects on the user from a cool medium...

-so, are video games hot or cool media?
Hum... hot..? or cool??

2008년 5월 3일 토요일

2008.04.30 & 05.04

computer-aid
-Modern times by Charlie Chaplin
factory(in movie)'s
advantage : Convenience
disadvantage : They don't know each other's name lesson:You are (not me) raning the future
-CSCW; computer-supported cooperative work : field of research and design
1.CAD(computer aided design)
2.CAM(computer aided manufacture)
3.DRUG:madicines production experiment, It estimate whether proteinic can doucking(combine)
-Winograd and Flores
the language/action perspective of work
-key-point:
every digital media technology has an architecture using diagrams to compare physical architectures with digital architectures
-Agre
surveillance : watch
ex) parents are watch the child
architectures of surveillance
ex) (the first)panopticon

2008년 4월 26일 토요일

2008/04/25

HCI(human-computer interaction )
-key point
People often interact with media technologies as though the technologies were people.

-related points: aesthetics & teleology
questions of aesthetics, goals and intentions
do objects, technologies and natural phenomena have goals and intentions?
or, do they just look like they have goals and intentions?
- related points: design
If we view objects, technologies and natural phenomenon as if they do, in fact, have goals and intentions, then we will design like an artificial intelligence researcher.
On the other hand, if we view objects, technologies and natural phenomenon as if the just look like they have goals and intentions, then we will design like a tool builder for human “users” or “operators” of our tools.
-history of HCI
-Q.what problem does Weizenbaum’s ELIZA system address or solve?
the artificial intelligence answer: it does (or does not) behave like a human and is therefore successful (or not successful)
the ethnomethodology answer: it is taken to be a like a person in a conversation and thus simply works like most other technologies in a social situation
-Johnstone’s “algorithm”
-ethnomethodology: a definition
Ethnomethodology simply means the study of the ways in which people make sense of their social world.
-Ethnomethodology differs from other sociological perspectives in one very important respect:
Ethnomethodologists assume that social order is illusory. They believe that social life merely appears to be orderly; in reality it is potentially chaotic. For them social order is constructed in the minds of social actors as society confronts the individual as a series of sense impressions and experiences which she or he must somehow organise into a coherent pattern.

2008년 4월 12일 토요일

2008/04/11

Alan Turing ...
who was founder of computer science, artificial intelligence, mathematician, philosopher, codebreaker, and a gay man.
The father of modern computing.
He originted the Turing Test and Turing Machine.
The Bombe, machine for Enigma decryption was invented.
Turing’s “imitation game”...
-“It is [the man's] object in the game to try and cause [the interrogator] to make the wrong identification.”
-“The object of the game for [the woman] is to help the interrogator.”
Can machines(computer) think? Then, What is think???
artificial intelligence ...
-“... artificial intelligence [AI] is the science of making machines do things that would require intelligence [as] if done by [humans]”
planning as a technical problem...
-GPS planning as a technical problem (1957)
separated its knowledge of problems from its strategy of how to solve problems : not real-world problems : Soar
GPS as a “solution”: The General Problem Solver by Herbert Simon, Allen Newell, and Clifford
–story generation as a planning problem (1976)
TALESPIN as a “solution”
–story understanding as a plan recognition problem (1977)
FRUMP (Fast Reading, Understanding, and Memory Program) as a “solution”
–question answering as a problem
ELIZA as a “solution”
demo of ELIZA